Version 0.3
Current
Max

Artisan

Name
Approach
Rank
Bonus
Aesthetics
Composition
Design
Smithing

Social

Name
Approach
Rank
Bonus
Command
Courtesy
Games
Performance

Trade

Name
Approach
Rank
Bonus
Commerce
Labor
Seafaring
Skulduggery
Survival

Martial

Name
Approach
Rank
Bonus
Fitness
Martial Arts [Melee]
Martial Arts [Ranged]
Martial Arts [Unarmed]
Meditation
Tactics

Scholar

Name
Approach
Rank
Bonus
Culture
Government
Medicine
Sentiment
Theology
Advancement
Skill
Ring
Technique
Cost
2 x New Level
3 x New Level
3 (unless specified)
Restrictions
Maximum value 5
Max = Void + lowest ring
Observe School and technique restriction
School ability
Rank 1
Advancement
Exp Spent
EXP Spent on Rank 1 Teachings
½ EXP Spent outside of School Teachings
Total EXP Spent at Rank 1 (20)
Rank 2
Advancement
Exp Spent
EXP Spent on Rank 2 Teachings
½ EXP Spent outside of School Teachings
Total EXP Spent at Rank 2 (24)
Rank 3
Advancement
Exp Spent
EXP Spent on Rank 3 Teachings
½ EXP Spent outside of School Teachings
Total EXP Spent at Rank 3 (32)
Rank 4
Advancement
Exp Spent
EXP Spent on Rank 4 Teachings
½ EXP Spent outside of School Teachings
Total EXP Spent at Rank 4 (44)
Rank 5
Advancement
Exp Spent
EXP Spent on Rank 5 Teachings
½ EXP Spent outside of School Teachings
Total EXP Spent at Rank 5 (60)
Rank 6
Mastery Ability
Extracurricular Advances
Advancement
Exp Spent
Rank
Title Advances
Advancement
Exp Spent
Total EXP Spent on Title
Technique types available
Techniques (New Actions)
Techniques (New Opportunities)
E
Name:
Type:
Page:
Activation (Action/Check)
Effects
New Opportunities
Name:
Type:
E
Name:
Type:
Page:
Activation (Check)
New Opportunities
Name:
Type:
Weapons
Name
Damage
Deadliness
Range
Grips
Qualities
Approach
Armor
Name
Protection Type (Resistance)
Qualities
Wealth
Koku 1 Koku = 1 year of rice
Bu 1 Koku = 5 Bu
Zeni 1 Bu = 10 Zeni
Equipment
Relationships
Notes
Twenty Questions
You can use this to keep your notes of the twenty questions found in the Core Rulebook (L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)
At the end of this sheet there is a generate button, that will fill fields on the sheet. This will overwrite any earlier inputs, so use with care.
PART I: CORE IDENTITY (CLAN & FAMILY)
1.
What clan does your character belong to? (p. 41)
Ring increase (1)
Skill increase (1)
2.
What family does your character belong to? (p. 49)
Ring increase (1)
Skill increase (2)
Starting Wealth:
PART II: ROLE & SCHOOL
3.
What is your character’s school, and what roles does that school fall into? (p. 56)
School
Roles
Ring increase (2)
Skill increase (3-5)
Technique types available
Starting techniques (2-5)
School ability
Starting outfit
4.
How does your character stand out within their school? (p. 88)
Ring increase (1)
PART III: HONOR & GLORY
5.
Who is your lord and what is your character’s duty to them? (Select Giri) (p. 88)
6.
What does your character long for, and how might this impede their duty? (Select Ninjō) (p. 90)
7.
What is your character’s relationship with their clan? (p. 91)
Skill increase (1)
OR
Glory increase
8.
What does your character think of Bushidō? (p. 91)
Skill increase (1)
OR
Honor increase
PART IV: STRENGTHS & WEAKNESSES
9.
What is your character’s greatest accomplishment so far? (p. 92)
Distinction (1)
10.
What holds your character back the most in life? (p. 92)
Adversity (1)
11.
What activity most makes your character feel at peace? (p. 92)
Passion (1)
12.
What concern, fear, or foible troubles your character the most? (p. 93)
Anxiety (1)
13.
Who has your character learned the most from during their life? (p. 93)
Skill increase (1)
Disadvantage (1)
OR
Advantage (1)
PART V: PERSONALITY & BEHAVIOR
14.
What do people notice first upon encountering your character? (p. 93)
Personal accoutrement
15.
How does your character react to stressful situations? (p. 94)
16.
What are your character’s preexisting relationships with other clans, families, organizations, and traditions? (p. 94)
Item (Rarity 7 or lower)
PART VI: ANCESTRY & FAMILY
17.
How would your character’s parents describe them? (p. 95)
Skill increase (1)
18.
Who was your character named to honour? (p. 95)
D10 result (1/2)
D10 result (2/2)
19.
What is your character’s personal name? (p. 95)
PART VII: DEATH
20.
How should your character die? (p. 95)
GENERATE CHARACTER
Click to generate your character, will overwrite earlier inputs the sheet
Are you sure?

Dice rolling

Choose demeanor

Weapons
Name
Damage
Deadliness
Range
Grips
Qualities
Approach
Armor
Name
Protection Type (Resistance)
Qualities
Wealth
Koku 1 Koku = 1 year of rice
Bu 1 Koku = 5 Bu
Zeni 1 Bu = 10 Zeni
Equipment
Relationships
Techniques (New Actions)
Name:
Type:
Page #:
Activation (Action/Check)
Effects
New Opportunities
Techniques (New Opportunities)
Name:
Type:
Page #:
Activation (Check)
New Opportunities

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Description: {{description}}
{{/description}} {{#check}}
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{{/check2}} {{#effects}}
Effects: {{effects}}
{{/effects}} {{#opportunities}}
Opportunities: {{opportunities}}
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Damage: {{damage}}
{{/damage}} {{#deadliness}}
Deadliness: {{deadliness}}
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Qualities: {{qualities}}
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